Friday, August 15, 2008
XBOX 360 Game Review: Turning Point
I just finished the first person shooter "Turning Point," and found it to be pretty satisfying. The story is based on an alternate reality where Winston Churchill is struck by a New York cab and killed years before the onset of World War II. Without his leadership in Great Britain, Europe falls to the Nazis while America stays out of the war completely.
Unfortunately, the war comes to America when the Nazis air drop from zeppelins in New York with crack commando troops and new technologies like jets and of course the atom bomb, set sometime in the 1950s. You are Carson, a high-steel worker who turns underground freedom fighter, joining the brand new war against Nazi oppression.
This game is built on the Unreal engine, and they get it right for the most part, but the game's environments are sparse, the aiming engine a little too loose for my taste, and there's some noticeable glitches along the way which are too numerous to skip mention. Clipping issues occur often, with Nazi soldiers poking their head through doors (doors, not doorways), dead soldiers falling inside of walls, their weapons stuck inside other elements of the environment.
The AI is a little more "A" and far too little "I." Enemy soldiers take a few seconds to notice your presence, making them easy to pick off, and soldiers on your own team help little and move unpredicatably.
Overall, this was enjoyable, at times challenging, with an interesting premise. The story wasn't very deep, though. I give it two and a half zeppelins out of five.